minecraft

i’m fascinated by the simulated open world and minecraft is kind of the quintessential case study

i’ve been ruminating on what minecraft means in the context of our behavioral patterns and the points at which participating in a virtual open world become pivotal to the manifestation of our self

notes

  • walkable cities, communal spaces, “the third place”; when we build minecraft servers, we naturally build a common space. in these microcosms, we recognize a need for center/hub
  • deprioritizing functionality, build with intent to create– reflecting on post-industrial architechture and the pattern that every building is made for optimal function and utility (office space, strip mall, family homes). we do not build for expression or cultural identity.

    references

    1. nikita voloboev’s notes on minecraft

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mycelium